Pathfinder

PROBLEM 

Through the ideation phase, I identified that a mobile application would be the most efficient way to notify the majority of Canadians about possible obstacles on their transportation route. My next step was to create a mock-up of what this application might look like. 


STRATEGY

Keeping usability heuristics in mind, I wanted to create an application that worked similar to already existing transportation applications. The design I created looks quite similar to Google maps or Apple maps for ease of learnability and comprehension.  


OUTCOME

I presented the final mock-up at our human centered design exhibition. The mock-up was responsive to let users interact and play with the application, like they would with their own phone.